Fort McMoney is half a documentary, half a videogame about life in Fort McMurray (Canada), a city developing the world’s largest oil sands reserves. The game will introduce you to different characters in order to show different points of view of the oil industry: from the town leaders, happy with all the capital is generating, to homeless people, dissapointed with a system which is simply not working for them.
Tadhg Kelly gave a brilliant GDC microtalk in the form of a poem, a refreshing analysis of videogames as an art form:
I read for the first time about “Ultimate Gay Fighter” at this excellent article in Motherboard. What the developer calls “the first gay video game ever” is basically a Mortal Kombat rip-off featuring too stereotypical gay characters who have generated very bad criticism from the LGBT community as well as their opposing side.
Cart Life is described by his author as a retail simulator, but it is much more than that. It is essentially a life simulator of three different playable characters, all of them street vendors. But this is not The Sims, life for some of modern cities inhabitants can be very complicated, can be all about survival.
Anita Sarkeesian is a media critic and the creator of Feminist Frequency, a video webseries that explores the representations of women in pop culture narratives. Last year she began a Kickstarter campaign to fund a new series about a trope widely used in videogames: the Damsel in Distress.
I have recently found this great article by Robert Yang. Surely you have seen posts before describing the evolution of the FPS genre from the times of Myst and Doom to the recent Minecraft, but in this presentation the point view is different. It is the perspective of one of the groups that have brought more innovation to this industry, but are forgotten most of the times: the mod community.
Phone Story is a satirical and educational game explaining the real costs of manufacturing smartphones. You will have to force children to collect minerals, save your workers trying to commit suicide and find a way to dispose the massive amounts of generated waste. Everything to produce the latest phones… just like the one you got in your hands while playing!
Simon Parkin is the Head of Games at Littleloud, a creative studio based in Brighton, UK. He was the main designer of Sweatshop, a game that puts you in charge of a clothes factory where the work conditions don’t seem to be very nice.
He kindly asked me a few questions about his project and the games industry.
Sweatshop puts you in charge of the workers of a clothes factory, where the owner only seems to be concerned about manufacturing the cheapest clothes in the least amount of time. The game will let you choose if you want to be an exploiter, employing children with no access to drinks or toilets, or a good boss, hiring experts to maintain the facilities and trying to keep your workers happy. Although you will struggle to score points if you go for the second option.